Mark your calendar for this series of 5 or 6 fun events beginning in March. Try different forms of orienteering at several different locations, including: Score-O', Classic-O', Night-O, Short-O', Sprint-O', and Long-O'.

On the longest course at each event, you (individuals only) will receive points for your placing. Your best scores (the number depends on the total number of Ultimate events) will be combined to determine if you are The Ultimate Orienteer. If an event is cancelled or a course disallowed, the number of scores counted may be reduced.

All events will include beginner and intermediate courses. Please see the Events page for more details about each event.

Scoring
The winner at each event receives 1000 points and everyone else receives points based on the percent behind the winner's time. For example, if the winner has a time of 25 minutes and your time is 50 minutes, you will score 500 points.

2009 Events
See the Events page for 2009 Ultimate Orienteer events.

Eight Kinds of Fun
Following are short descriptions of the types of orienteering which may be offered during the Ultimate Orienteer Series. There are other variations of orienteering, but these are the ones we currently choose from. In all types except Score-O, you must visit the controls in a specified order.

Short-O
As its name implies, this is a short, fast course characterized by short control legs. Quick route choices and accurate navigation are emphasized in short-o.

Sprint-O
A short, very fast course characterized by lots of technically easy controls with difficult route choices, and requiring a high level of concentration. Winning time should be 12-15 minutes.

Score-O
An event with a mass start, each control on a score-o course is worth a particular number of points. Generally, the more difficult controls (because of their navigational difficulty or distance) are worth more points than easier controls. Competitors collect as many points as possible within a specified time limit. Point penalties (for example, 10 pts/minute) are assessed for those returning after the time limit. This is the only race in the series where you are allowed to visit controls in any order.

Night-O
Night-o, not surprisingly, is an event held in the dark. Control locations which seem easy during the day can become difficult by the light of a headlamp or flashlight.

Classic-O
A “normal” point-to-point orienteering course which follows the recommended guidelines for winning times.

Long-O
Long-o is characterized by long legs and long course lengths. The winning time for a long-o course is generally about 50% longer than a “normal” orienteering course.

Goat
A “goat” event is a special variation of long-o in which you must visit controls in order, but are allowed to skip one or more (quanitity designated by the organizers, but your choice which one(s) to skip). Other course variations may also be allowed. Goats are mass-start events and generally have a 3-hour time limit. Fun and following are encouraged, but not required. For more information about goat events, visit the “official” goat site, www.billygoat.org.

Relay
A team event. There are many types of relays, but basically teams of 2-5 people consecutively run individual courses, with the total team time determining the relay winner. For any relay used in the Ultimate O' Series, all team members will run the same leg(s) and each individual's score will be based on his/her individual time.

Past Ultimate Orienteer Results
2008
2007
2006
2005
2004
2003
2002
2001

Last update: March 30, 2009

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