Mark your calendar for this
series of 5 or 6 fun events beginning in March. Try different
forms of orienteering at several different locations, including:
Score-O', Classic-O', Night-O, Short-O',
Sprint-O', and Long-O'.
On the longest
course at each event, you
(individuals only) will receive points for your placing. Your
best scores (the number depends on the total number of Ultimate
events) will be combined to determine if you are The Ultimate
Orienteer. If an event is cancelled or a course disallowed,
the number of scores counted may be reduced.
All events will include beginner
and intermediate courses. Please see the Events page for more details about each event.
Scoring
The winner at each event receives 1000 points and everyone else
receives points based on the percent behind the winner's time.
For example, if the winner has a time of 25 minutes and your
time is 50 minutes, you will score 500 points.
2009 Events
See the Events page
for 2009 Ultimate Orienteer events.
Eight Kinds of Fun
Following are short descriptions of the types of orienteering
which may be offered during the Ultimate Orienteer Series. There
are other variations of orienteering, but these are the ones
we currently choose from. In all types except Score-O, you must
visit the controls in a specified order.
Short-O
As its name implies, this is a short, fast course characterized
by short control legs. Quick route choices and accurate navigation
are emphasized in short-o.
Sprint-O
A short, very fast course characterized by lots of technically
easy controls with difficult route choices, and requiring a high
level of concentration. Winning time should be 12-15 minutes.
Score-O
An event with a mass start, each control on a score-o course
is worth a particular number of points. Generally, the more difficult
controls (because of their navigational difficulty or distance)
are worth more points than easier controls. Competitors collect
as many points as possible within a specified time limit. Point
penalties (for example, 10 pts/minute) are assessed for those
returning after the time limit. This is the only race in the
series where you are allowed to visit controls in any order.
Night-O
Night-o, not surprisingly, is an event held in the dark. Control
locations which seem easy during the day can become difficult
by the light of a headlamp or flashlight.
Classic-O
A normal point-to-point orienteering course which
follows the recommended guidelines for winning times.
Long-O
Long-o is characterized by long legs and long course lengths.
The winning time for a long-o course is generally about 50% longer
than a normal orienteering course.
Goat
A goat event is a special variation of long-o in
which you must visit controls in order, but are allowed to skip
one or more (quanitity designated by the organizers, but your
choice which one(s) to skip). Other course variations may also
be allowed. Goats are mass-start events and generally have a
3-hour time limit. Fun and following are encouraged, but not
required. For more information about goat events, visit the official
goat site, www.billygoat.org.
Relay
A team event. There are many types of relays, but basically teams
of 2-5 people consecutively run individual courses, with the
total team time determining the relay winner. For any relay used
in the Ultimate O' Series, all team members will run the same
leg(s) and each individual's score will be based on his/her individual
time. |